The objective of War is for a player to have a higher
card than the dealer. If the player’s card is higher, then
the player wins 2 times the amount wagered. In the case where
the value of the player’s card and the dealer’s card
is the same, the player can either fold or choose to “go
to war” by raising the bet. If the player folds, the amount
wagered is automatically lost.
If the player raises, an amount equal to the original wager
is added to the bet and both the dealer and player receive
three cards face down, and another card face-up. The highest
face-up card wins. In the case of a win, player receives a
win 2 times the amount wagered plus the raise amount.
For example, a player’s wager (ante) is $5 and the player
raises $5 and the player’s card is higher than the dealer,
the player would win two times the amount of the wager (ante)
and will win the raise amount, which is a total $15. However,
if the card is lower than that of the dealer, the player loses
the wager (in the case above, the player would lose $10, both
the wager (ante) and the raise). If after a war the player
and the dealer have the same card value, then the player wins
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